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Where we are
Roadmap
Built
- The engine. A two-layer constraint solver (Latin Square + Bayesian log-odds) that generates a fresh, solvable murder every game.
- The dossier model. Every case is a structured document you and your table can act on.
- The host console. Run an evening, override stuck phases, see the table's progress.
- The studio pipeline. Internal authoring tooling for first-party cases.
In production
- First hero case. A hand-crafted scenario built on top of the engine, for players who want curated rather than procedural.
- Trailer. Coming soon.
Coming
- Public scenario builder.
- Press kit.
- Devlog.